Skip to content

Intelligent Masks

AO

Ambient Occlusion is a procedural generator that uses the model’s ambient occlusion map to create masks based on areas where ambient light is more occluded.

Curvature

Curvature is a procedural generator that uses the model’s curvature map to create masks based on edges, corners, and geometry angle changes.

Dirt

Dirt is a procedural generator that simulates the accumulation of dirt, dust, or mud on a surface. It uses geometry information such as AO and Curvature.

Dust

Dust is a procedural generator that simulates the accumulation of dust on a surface.

It uses information from the world space normal texture map.

Edge

Edge is a procedural generator that detects and highlights geometry edges, allowing you to create masks applied to the most exposed areas of an object. Its behavior is mainly based on the curvature map.

It is possible to enable the option to blur the mask to gain more information when working with masks.

Edge Wear

Edge Wear is a procedural generator that simulates wear on exposed edges and corners of an object.

It uses information from the curvature texture map and can also be combined with LinkMask to detect mask edges.

Thickness

The Thickness Generator converts the geometry thickness map into a procedural mask, ideal for translucency effects, dirt, and volume-based variations.