New in MATPLUS 1.2.1


Some fixes...


MatPlus 1.1.0 changes



Some fixes...
  • In AmbientCG Materials, changing resolution set the color proxy image to Non-Color instead of sRGB.
  • When unmuting a layer or group, the nodes of some channels were unmuted incorrectly.
  • Use global color if that option is set in the brush.
  • Ensure that the bakes are done in the textures and not in the vertex color.
  • Problem with paths in addon options.
  • When closing the collapsible of local settings in the export section, it disappeared.
  • Refactor properties place for property channels.
  • When adding a material library, if one of its channels is not enabled, it is created.

MATPLUS

MatPlus turns Blender’s material editor into a powerful layer-based painting tool, inspired by professional workflows from Substance Painter, ArmorPaint, and Mari, but fully integrated into your Blender scene, with no need for external software.

Built for artists who need control, flexibility, and precision, MatPlus offers a fully non-destructive Paint Layer system with support for masks, real-time effects (blur, levels, highpass, etc.), blending modes, and 2D symmetry. It also includes an advanced baking system with adaptive cages.

With MatPlus, you can paint directly onto your 3D models, work across multiple UDIMs, and export game-ready texture maps for engines like Unreal or Unity, without ever leaving Blender.


Key Features:


Includes:


>>> MatPlus Documentation <<<

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2D Paint Workflow

Intelligent Masks

Dirt

Edge Wear

Edge Details

Mask Filters

Blur

Distort

Link Mask (equivalent to anchors in Substance)

Generators

PBR Materials (AmbientCG)

Mask Textures

Paint Brushes

Example materials created with MatPlus