MatPlus turns Blender’s material editor into a powerful layer-based painting tool, inspired by professional workflows from Substance Painter, ArmorPaint, and Mari, but fully integrated into your Blender scene, with no need for external software.
Built for artists who need control, flexibility, and precision, MatPlus offers a fully non-destructive Paint Layer system with support for masks, real-time effects (blur, levels, highpass, etc.), blending modes, and 2D symmetry. It also includes an advanced baking system with adaptive cages.
With MatPlus, you can paint directly onto your 3D models, work across multiple UDIMs, and export game-ready texture maps for engines like Unreal or Unity, without ever leaving Blender.
Key Features:
Non-destructive paint layer system, with Photoshop-style blending modes.
Real-time effects, including blur, highpass, levels, and more.
Per-layer masks for precise control over every detail.
Paint directly on your 3D models, with full tablet support.
2D symmetry painting2D>: paint over your material in a flat layout with all visible layers, like in Substance Painter or Mari.
Support for multiple UDIMs.
Optimized texture baking, including Normal, Roughness, Ambient Occlusion, Curvature, Edge, Bevel, and more.
Automatic adaptive cage system for distortion-free bakes.
Direct texture export ready for engines like Unreal Engine or Unity.
Includes:
Nearly 1000 grayscale textures for use as masks, including a variety of custom brushes for flexible painting and a library of high-quality Hard Surface textures (ZenShaders).
Over 360 categorized PBR materials (AmbientCG).
Support via email and Discord.
Our Social Media:
Dirt
Edge Wear
Edge Details
Blur
Distort
Link Mask (equivalent to anchors in Substance)